It's Wendesday, isn't it? Sorry, too many deadlines for the moment, but here's a great Star Wars TIE Fighter short movie in an '80s anime style that appeared this week. A shorter version was released quite awhile back. There are perhaps a few too many x-ray eyeball shots, but it's very well done, and fans of the TIE Fighter PC game should recognize quite a few things from the game.
Planet Comicon was very successful again this year. The crowd control was better. The main hall probably had more than last year (hard to tell), and the main stage was a huge upgrade in size and atmosphere. There was plenty of Star Wars, and the light saber dealer appeared to clean up, given the number of sabers seen around the con. The 501st, Rebel Legion, and other groups were attended, complete with photo-op dioramas and even a mock up of a Rebel snowspeeder.
One con down, one to go. GamerNation Con, run by GamerNation Studios and the Order 66 podcast, was a great success and a lot of fun last weekend. Next weekend is Planet Comicon in KC, where I'll be running Star Wars RPGs and Savage Worlds The Last Parsec RPG. Plus, new Star Wars news keeps rolling out...
It's been quite a week so far, and it's only Wednesday, and there is much more to come. It's one of those times when the stars align and bunch of stuff is announced at once. Also, I'm really glad I didn't get a chance to write this last night, given that one of the announcements is today. So what's up? A released adventure, a new announced title, and I'll be at a convention this weekend and next. Fun times.
Tonight, Pinnacle Entertainment Group released my adventure Pranac Pursuit for the Savage Worlds RPG setting The Last Parsec to last year's kickstarter backers. It looks great.
As members of Jumpcorp, your team is assigned to find out what happened to a Jumpcorp scout ship that went missing months ago in the unexplored Pranac star system. It's a sci-fi exploration adventure complete with new aliens and unexpected happenings.
Star Wars Edge of the Empire Lords of Nal Hutta has been out for a bit now. Here are a few thoughts on my section, which is essentially the first chapter.
Picking up where I left off last week, I'm pushing ahead with Star Wars RPG character creation for the upcoming conventions. Plus a few other random bits of news.
So, it seems to be a week of Star Wars game announcements. It's been a pretty steady stream of new games, old games, award nominations and releases. I even have a couple of my own to throw into the mix, plus some progress on the convention adventures.
Today, Fantasy Flight Games announced the upcoming release of the third Star Wars RPG core rulebook, Star Wars Force and Destiny RPG. As with the other core rulebook, this is a standalone book that doesn't require either of the previous books to use. As usual, it is completely compatible with the earlier works for those who want to mix and match.
Force users are rather obviously the central focus of the book. Perhaps not so obvious for those who haven't tried out the Beta from last year is that it isn't a Jedi sourcebook per se. Existing in the same time frame as Edge of the Empire and Age of Rebellion, Force users are mostly on their own when it comes to training and survival.
I was one of the writers on this book. All I can say for now is that I worked on the GM chapter, as small part of it appeared in the Beta.
The book is due to be released in the third quarter of this year.
Today, Fantasy Flight Games announced the release of Star Wars Edge of the Empire Lords of Nal Hutta, a sourcebook for Hutt Space. I had a lot of fun writing about the Hutts, chronicling their complex history, reconciling known information, working through the Hutt Ruling Council, getting the opportunity to create new kajidics, and more. That's just Chapter 1.
Following on, there are new playable species, encounters, and more. They are all usable for adventures and campaigns in and around Hutt Space - as well as adding to opportunities to use Hutts in the galaxy at large.
More on this in future Star Wars Wednesday posts.