Star Wars Celebration Anaheim was fantastic. It certainly had a seemingly never-ending stream of announcements and news, starting off with a bang with the new Star Wars Episode VII trailer. It's as big or a bigger hit around the world as it was at the show. But, Celebration had far more than that. For starters, it sold out 4 day tickets, Saturday, and Sunday tickets.
On the way to Star Wars Celebration Anaheim. The is an extremely early flight, following a too short night brought about by too many deadlines and other work compressed by said deadlines. I'm ready to be done with that for awhile. On the plus side, no line at security. This looks to be written in at least two airports and an airplane. Ten minutes to boarding. Time enough to pass along a couple of fun things I hinted at last week that I get to be part of at Celebration.
I'm very excited that I get to be part of Fantasy Flight Games seminar/panel, suitably named Star Wars with Fantasy Flight Games. It will be on Friday, at 1:30 at the Fan Stage. Fellow panelists will be Steve Horvath (FFG SVP of Marketing and Communications), Steve Kimball (FFG Board Game Manager), and artist Jake Murray.
Another week another...two deadlines. Let's just say I've been staring a few Revit* models for most of the last week, and I've seen a few too many moon rises at the office. Could be worse...it wasn't sun rises. With a few other things happening lately, I'll be glad to spend a few days at Star Wars Celebration next week.
OK, more of the same this week. Very busy. Looking forward to Celebration. Picked up Armada, have had NO chance to actually play yet. Too busy to even do an April Fools bit this year, but then there is this....
It's Wendesday, isn't it? Sorry, too many deadlines for the moment, but here's a great Star Wars TIE Fighter short movie in an '80s anime style that appeared this week. A shorter version was released quite awhile back. There are perhaps a few too many x-ray eyeball shots, but it's very well done, and fans of the TIE Fighter PC game should recognize quite a few things from the game.
Planet Comicon was very successful again this year. The crowd control was better. The main hall probably had more than last year (hard to tell), and the main stage was a huge upgrade in size and atmosphere. There was plenty of Star Wars, and the light saber dealer appeared to clean up, given the number of sabers seen around the con. The 501st, Rebel Legion, and other groups were attended, complete with photo-op dioramas and even a mock up of a Rebel snowspeeder.
One con down, one to go. GamerNation Con, run by GamerNation Studios and the Order 66 podcast, was a great success and a lot of fun last weekend. Next weekend is Planet Comicon in KC, where I'll be running Star Wars RPGs and Savage Worlds The Last Parsec RPG. Plus, new Star Wars news keeps rolling out...
It's been quite a week so far, and it's only Wednesday, and there is much more to come. It's one of those times when the stars align and bunch of stuff is announced at once. Also, I'm really glad I didn't get a chance to write this last night, given that one of the announcements is today. So what's up? A released adventure, a new announced title, and I'll be at a convention this weekend and next. Fun times.
Tonight, Pinnacle Entertainment Group released my adventure Pranac Pursuit for the Savage Worlds RPG setting The Last Parsec to last year's kickstarter backers. It looks great.
As members of Jumpcorp, your team is assigned to find out what happened to a Jumpcorp scout ship that went missing months ago in the unexplored Pranac star system. It's a sci-fi exploration adventure complete with new aliens and unexpected happenings.