Sterling is an architect, writer and game designer. As an architect, he works on projects of all sizes, local to international. As a game designer and cartographer he works in fantasy settings and a galaxy far, far away.

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Entries in d20 (5)

Thursday
Oct272011

Dungeon A Day - Temple of the Black Goat

Though the map isn't up quite yet, I was the cartographer on this week's DungeonADay.com adventure, Temple of the Black Goat. As usual, you need to be a subscriber to see/use.

 

Tuesday
Oct182011

Dungeon A Day - Night of the Starbird Maps

I'm continuing to create maps on occasion for Dungeonaday.com. In this case, it's the for latest adventure, Night of the Starbird. As usual, you'll need to be a subscriber to see and use it.

 

Monday
Jul042011

Dungeonaday.com Level 19 cartography

More cartography for Dungeonaday.com, this week is Level 19 (membership required).

Wednesday
Mar232011

Fantasy Map Cartography

Normally, I would add an excerpt or example of my most recent cartography work to my online portfolio when completed. However, as my most recent example was for the subscriber based DungeonADay.com (and therefore unavialable in the near term for this use), I went ahead and created a new map using the same techniques I used in the DaD Fane of the Sea God maps. While those maps adhered to the DaD style, I used different details for this map. The overall effect is similar.

I am always looking for new cartography freelance projects. Please contact me if you have a project that needs need a map (or a writer). You can see my portfolio here.

Wednesday
Nov242010

Star Wars Wednesday - Adapting Adventures

Adventures are obviously central to any role-playing game. Creating rules, and characters from those rules, can and should be entertaining and fun, but up until game time, they are simply creating the role for you to play. While many Gamemasters and game designers enjoy the adventure creation process, but it is not for everyone. Some have the desire, but not the time while others may have the desire but feel they lack the skills to create a story appropriate for their campaigns. Note, I don't say they lack the creativity (although they might think so). They might not feel comfortable writing a particular story type, or feel they don't have the rules knowledge to create a level-appropriate encounter.

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