With my blog at starwars.com, I often ended the year with a grab bag post of odds and ends. Here is this year's version....
Entries in swse (84)
This week's Star Wars Wednesday is a bit delayed, once again. No good reason, other than holiday prep and forgetting to post at the last minute. I have even less of an excuse, as I planned to reference my most recent appearance on the Order 66 podcast, and a live-game recording of my popular adventure Talnar's Rescue over at the Threat Detected podcast
This past week saw the running of the 2011 KC Game Fair. Though not as large as last year's version (nor was it expected to be, as last year was a bit unique), a lot of gamers had a good time, and a lot of money was raised for Harvesters along the way (though that isn't the focus of the con, Harvesters has been our charity of choice for years for donations raised at the con, with Toys for Tots a more recent addition).
As usual, I ran Star Wars Saga Edition a couple of times
I was going to head back into useful game advice this week, with a bit on adapting D&D 4e or Gamma World monsters and opponents for Star Wars use. With experience in designing the beast quick creation system for Saga in Unknown Regions, and D&D monster design from Monster Vault: Threats to the Nentir Vale, I'd hoped to find a quick and dirty way for GMs to do it on the fly.
Yes, another post on short notice, thanks to some traveling for work this week....fortunately, fellow Star Wars Saga Edition freelancer Robert Wieland posted a link to a Saga Edition great resource...
So, I started this post last week, then deleted it because it became too much like an earlier post, and I decided to go the starwars.com route anyway. This week I'm returning to the subject because:
While I was busy getting ready for GenCon, the Threat Detected podcast posted Part 2 of their interview with me. This one focuses on Dawn of Defiance specifics. You can find it here. The interview starts at about the 40:50 mark.
It's been a busy week and a half, or so, between GenCon, preparing for GenCon, work, home and car disasters and work travel. On the plus side, GenCon went well and I think it will be an interesting year, both personally and in the gaming industry. We'll see how things go.