Sterling is an architect, writer and game designer. As an architect, he works on projects of all sizes, local to international. As a game designer and cartographer he works in fantasy settings and a galaxy far, far away.

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Convention Games

Entries in swse (88)


Star Wars Wednesday - Sketch Cards & the RPG

So, I started this post last week, then deleted it because it became too much like an earlier post, and I decided to go the route anyway. This week I'm returning to the subject because:

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Star Wars Wednesday - Longarm of the West

So, I finally have a little more time this week to follow up on something handed to me at GenCon: Chris West's latest Maps of Mastery map. As with Chris' earlier maps, the Mass Transit III map works with Star Wars Minis, the RPG and most any sci-fi RPG out there.

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Threat Detected podcast interview part 2

While I was busy getting ready for GenCon, the Threat Detected podcast posted Part 2 of their interview with me. This one focuses on Dawn of Defiance specifics. You can find it here. The interview starts at about the 40:50 mark.


Star Wars Wednesday - GenCon 2011

It's been a busy week and a half, or so, between GenCon, preparing for GenCon, work, home and car disasters and work travel. On the plus side, GenCon went well and I think it will be an interesting year, both personally and in the gaming industry. We'll see how things go.

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Threat Detected podcast interview

Recently, I was a guest on the actual-play Star Wars Saga Edition podcast Threat Detected. They're running through the entire Dawn of Defiance campaign, recording the sessions and posting them. They also post pictures of their sessions to their website, mainly of the map and terrain layouts during play. Part 1 of the interview runs in Episode 9, from the 1hr 29m to the 1 hr 53m mark. We discuss Star Wars and a bit of D&D 4e.


Star Wars Wednesday - Milk Run

So, last week I thought this was a good idea, but it's turned out less interesting than I thought it would be. So, don't be surprised if it's a bit on the short side.

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Star Wars Wednesday - Convention Games

This past weekend, I attended KantCon, in the Kansas City area. I wasn't sure of my schedule beforehand, so I went as a player, not a gamemaster. I carted along a couple of games in case I needed to run a pick up game of something, but my goal was to play more than run this time around. I've talked a lot about creating adventures for cons the past few weeks. This time I want to talk a bit about the logistics of playing and running in an event, with this fresh in my mind.

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Star Wars Wednesday - Nonheroics

Continuing with the stat block creation discussion of the past two weeks, this time I want delve into the use of the nonheroic class in Star Wars RPG Saga Edition.

In a minute. First, I want to cover one important point on last week's notes on stat blocks for canon characters.

When creating canon characters, you're usually dealing with known character histories. That means the characters must have certain abilities available at certain times in their career. While Saga normally just printed the stats for a character as it was best known, the stats were built with their histories in mind so they could be deconstructed to a logical lower level if needed. So, this means building the character like you would a player character is pretty important. You must pay attention to the order of levels, ability score advancement and potentially the pickup of extra skills and languages if their Intelligence score increases along the way. Sometimes, you have to get pretty creative to fit it all in, and tricks like that can help.

So, nonheroics - what the heck is that class?

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Star Wars Wednesday - Designing Stats 

Last week, I discussed the pitfalls of stat block creation for public use/publication(mostly for Star Wars Saga Edition, but applicable to other systems as well).  Keith "Nar" Kappel of followed up with a good question I wanted to address here.

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Star Wars Wednesday - Dealing with Stat Blocks

A few hours ago, I finished recording/co-hosting an episode of the Order 66 podcast. I'm writing this on Sunday, because I'm traveling this week. If all goes well, this will auto-post at the right day and time. If you never listen to the Order 66 podcast, it is dedicated to the Saga Edition of the RPG, and you can find it at d20 Radio.

In the episode, we talk about creating modules for public use/publication and how that is different from creating an adventure for a home game. Hopefully, some of my more rambling comments still provide some help. It occurred to me, however, that one aspect we didn't address was stat blocks, so I wanted to touch on that a bit this week. I'll be addressing Saga Edition specifically, but most of the following applies to any system.

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