A long time ago, in a meeting far, far away, George Lucas declared that Yoda's species details would remain a secret. Generally, I'm fine with that - it's a big galaxy, and it's nice to have unknown bits. We don't even know the species name. For game designers, this presented certain challenges - how do you stat out Yoda or one of the other two known members of the species?
Entries in swse (86)
This week, I've been totally distracted by several things. I've recently become significantly busier, in a good way, but it has also left me going "Tomorrow is Wednesday? Already?" the past couple of weeks. I'll get things sorted and get some more gaming stuff up in the future, and follow up on the outpost from a few weeks back.
One distraction this week is my new android phone, my first foray in to the smartphone arena. No, it's not "droid" branded model, though that would have been appropriate and fun, especially the special edition R2 model.
Superweapons. They're a staple of Star Wars. Sure, they were over used in the early books, novels and comics, but they also provided a highly defined and specific target and goal for the story. Eventually, the stories moved beyond the superweapon of the week into other topics, but....
Have you used a superweapon in your Star Wars RPG game?
I hope everyone enjoyed last week's April Fools day posts. The "obviously omitted" rules from Wednesday were a lot of fun to do, and those who checked back on April 1st itself got some RPG and minis stats for Simon the Killer Ewok. A couple of notes: the rules were far more popular than Simon, and I actually did send a previous version of those midi-chlorian rules to Rodney Thompson (Wizards Saga line developer) back in 2008 for April 1st. Last week's version was much improved, and a few people noted what I thought of as a joke within the joke - you could eventually use them in play, after some more development and tweaking.
I don't report a lot of Star Wars non-gaming news, but for those who missed it, the official forums at starwars.com are shutting down at the end of the month. They'll be read only until June or so, but then they will be removed. No word on the blogs, and I'll keep posting there while I can. I've suspected for a long time the blogs would go away with the end of the Hyperspace online fan club, given the lack of upgrades. Didn't expect the forums to also go away. There was an announcement last year that another company was coming in to help run the Lucas sites, so I gather this is all part of that process.
On to this week. Since it's the end of the current Clone Wars season, I wanted to follow up on the final episodes, without major spoilers.
About this time back in 2008, I sent a proposal off to Wizards addressing a clear oversight in the Saga Edition rules. Although it was surprising that the fans were not concerned about (or seemingly aware of) the omission, it was obvious to me we needed to include it to make sure that all aspects of the Saga were accurately portrayed within the game. Now, several years later, I dug out my original proposal and realized it was sorely lacking in game balance and explanation, likely due to the revolutionary changes it would have introduced to the game, plus it was early in the Saga Edition design process (for me, anyway). So, I present below, a newly updated version to add to the Force chapter of the Core Rulebook.
Sorry for the delay today, but as usually happens, this took a bit longer than I anticipated. Today's post is once again aimed at the RPG - any version. I've been experiementing with some cartography techniques and below is the result of that effort.
A brief trip to the mailbag this week. I've received different versions of the following question from time to time regarding my contribution the the Dawn of Defiance SWRPG Saga campaign, Episode 6: Core of Corruption:
After running DoD 6 a time or two and having distance from the material, are there any extra encounters, skill challenges or errata you've added or would like to add to the module? - Garrett
Sometimes I wonder just how many people have been involved in creating the vast Star Wars universe we know now. The sheer number of writers, artists, model makers, costume designers, sound editors, CGI artists, game designers, musicians and more is just staggering. Sometime after they move on to other things, we as fans and creators eventually wonder what they're up to now.
Last week, an old RPG name resurfaced in an interview in the first issue of D6 Magazine - Bill Smith