About this time back in 2008, I sent a proposal off to Wizards addressing a clear oversight in the Saga Edition rules. Although it was surprising that the fans were not concerned about (or seemingly aware of) the omission, it was obvious to me we needed to include it to make sure that all aspects of the Saga were accurately portrayed within the game. Now, several years later, I dug out my original proposal and realized it was sorely lacking in game balance and explanation, likely due to the revolutionary changes it would have introduced to the game, plus it was early in the Saga Edition design process (for me, anyway). So, I present below, a newly updated version to add to the Force chapter of the Core Rulebook.
Entries in swse (81)
Sorry for the delay today, but as usually happens, this took a bit longer than I anticipated. Today's post is once again aimed at the RPG - any version. I've been experiementing with some cartography techniques and below is the result of that effort.
A brief trip to the mailbag this week. I've received different versions of the following question from time to time regarding my contribution the the Dawn of Defiance SWRPG Saga campaign, Episode 6: Core of Corruption:
After running DoD 6 a time or two and having distance from the material, are there any extra encounters, skill challenges or errata you've added or would like to add to the module? - Garrett
Sometimes I wonder just how many people have been involved in creating the vast Star Wars universe we know now. The sheer number of writers, artists, model makers, costume designers, sound editors, CGI artists, game designers, musicians and more is just staggering. Sometime after they move on to other things, we as fans and creators eventually wonder what they're up to now.
Last week, an old RPG name resurfaced in an interview in the first issue of D6 Magazine - Bill Smith
Updated on Wednesday, February 9, 2011 at 12:38PM by Sterling Hershey
Updated on Tuesday, February 15, 2011 at 6:22PM by Sterling Hershey
No, this week's title has nothing to do with Wookiees or Ewoks, unless you want it to. It ties to something Clone Wars Supervising Director Dave Filoni said in the commentary of the Clone Wars episode, Altar of Mortis. For those who haven't seen it, and no spoilers here, the Mortis trilogy delves in to the supernatural side of the Force way more than usual. It's something we've really only seen in the extended universe, and reminds me more of the Knights of the Old Republic era or some of the scenes in the more recent Fate of the Jedi novel series. Anyway, Filoni said to his writer to treat the episodes like they are all within the tree* from Empire Strikes Back, and that they're full of metaphor and, I presume, illusion.
First, a few comments on recent events, then back to the examples for running an epic length published campaign.
Adventuring in the Star Wars universe takes many forms: the one-shot adventure, the homebrew campaign, the convention “classic” adventure, the living-style campaign, and the long term published campaign. Campaign length ranges from a few adventures, to epic length storylines played across dozens of sessions and multiple months or years. Campaigns are plotted well in advance, grow organically out of the choices made by players and gamemaster characters, or more likely, a combination thereof. While these are all great blog subjects, today I’m focusing on the long-term, epic length published campaign.
Back in November, a member of the WotC Community forums asked if I would take a look at a couple of species that were never updated to Star Wars Saga Edition. I’m always on the lookout for good Star Wars Wednesday material, so keep the suggestions coming. I’ll go a step further here, and talk about the species creation process I typically used while working on the game.
Sorry again for the late post, but I think many of you will find it worth the wait. First, an update on the Star Wars RPG rumor extravaganza, then a new adventure ready for your holiday gaming sessions - or any other time.