One of the design philosophies behind the Star Wars RPG Saga Edition products is to make them useful at the table during game play, rather than books that are only used between sessions to build characters, adventures, and so forth. To that end, one of the early decisions by the design team was to build vehicle and ship stat blocks as though they were operated by the crew most likely to use the vehicle. This makes the ships and vehicles instantly usable to gamemasters, without any preparation time, so long as they are satisfied with the skill level and CL predetermined by the designer. This is analogous to using an enemy character or creature straight from the book, with no modifications.
Entries in swse (83)
This marks the first of what I will strive to make a weekly feature: Star Wars Wednesday. Most weeks it will likely cover some aspect of the Star Wars roleplaying or miniatures games, but some will also feature comments on most anything related to the Star Wars universe. Entry length will vary. Some will be copied in full to Delusions of Granduer, my starwars.com blog, but any that feature gaming freebies (like today) will still require a trip over here to actually download it. Some weeks, I'll be posting other items to the blog, so if you want to just see the Star Wars items, simply click on the Star Wars Wed. category (below the post). Today, I'm featuring Stat Pack - Maps of Mastery I.
I was a guest on the Order 66 podcast last night, and it's now available online. GM Dave, GM Chris, Chris Bradshaw and I talk about our experiences at GenCon and Star Wars Celebration V.
GenCon 2010 flew by quickly. I had a good time (aside from my wife falling an injuring herself).
Our Star Wars Saga Edition Retrospective was full, with about 50 attendees. It was entertaining. We had a lot of good questions, though not really any rules questions, which was somewhat surprising. The panel was also large, with myself, Owen KC Stephens, Gary Sarli, Christopher West, Gary Astleford, Patrick Stutzman, and T Rob Brown. Rodney Thompson and Chris Perkins were interested, but other commitments prevented them from coming (or arriving in time).
Among the new items announced at the Dungeons and Dragons Preview seminar was my first D&D 4e print product, Monster Vault: Threats to the Nentir Vale. Can't say much yet other than it's a box set with a book, tokens and poster maps. Also met my fellow authors in person for the first time (Matt James, Brian James and Steven Townshend). Click here for a picture of the cover.
The Rebellion Era Campaign Guide did not win an ENnie for Best Supplement, but the awards show was entertaining. Congratulations to the winners.
I found some time to run a Star Wars Saga Edition game for a few friends and introduce it to them. They ended up hunting down the books in the dealer's hall before the show was over. I've had this sort of reaction most of the time when I run a Saga Editon game at a con, which is a lot of fun.
For those who have asked if the Saga Edition books are more or less expensive now that the line is over, I will have to say....both. Depends on the book. I've seen Force Unleashed for as cheap as $10, others at cover price or up to $20 more. Kotor and Starships of the Galaxy remain impossible to find. I saw really good prices on the minis and maps, though.
I played in Savage Saturday Night, Pinnacle Entertainment Group's Savage Worlds RPG open gaming night. Ended up in a Ravaged Earth setting game (by Savage Worlds licensee Reality Blurs) with its creator, Eric Avedissian. They had well over 100 people, and twice what they expected to show. I think most everyone got into a game, however. It was interesting to see huge variety of settings now available for one system being played in a single room.
As usual, I also attended several seminars and meetings, among which was one on the new Gamma World RPG from Wizards. As an old-time Gamma World fan, I'm looking forward to this one. It's humoursly presented and though it's 4e compatible, it has a lot of its own unique design elements.
I also pursued new freelancing opportunities in writing and cartography, caught up with old friends and met a few new ones along the way.
Next, prepping for Star Wars Celebration V...
With a recent 2010 ENnie award nomination for Best Supplement, I thought it was a good time to talk a bit about the Rebellion Era Campaign Guide, released July 2009. The design team for this book also included Rodney Thompson (Saga Edition line developer), Owen KC Stephens (Saga Edition and freelance author), JD Wiker (d20 Star Wars author/developer) and Britt Frey (freelance author).
For those Star Wars Saga Edition (and Minis) fans attending GenCon this year: I'll be participating in an unofficial (i.e., non-Wizards of the Coast) seminar focusing on those games, along with Saga Edition editor/developer Gary Sarli and likely others involved in the game system. Attendees can sign up on the GenCon site. The seminar itself is free.
Game ID: SEM1013330
Gaming Group/Company: GMSarli Games
Title: Star Wars Saga Edition Retrospective
Description: Game professionals who worked on the Star Wars Roleplaying Game: Saga Edition take a look back at the product line, sharing their experiences and what they learned from their work.
Start Date & Time: 08/05/2010 02:00:00 PM
Duration: 2 hours
Location: Marriott : Indiana Blrm B
It's the end of a long era: the Wizards of the Coast official Star Wars site is now gone, as the license reaches its end. Some articles and content will reappear on their forums, which will remain active. Follow this link for more info.
Personally, I've been a regular contributor to the site since I started creating scenarios for the Star Wars Miniatures game in 2004. However, my first work actually appeared before then, when Wizards updated my Star Wars RPG adventure Talnar's Rescue from the original core rules to the revised core rules and posted for free. The adventure originally appeared in the short lived Star Wars Gamer magazine.
With the site shutdown, you may see a number of broken links here on my site - most notably those in the Star Wars Minis scenarios list. It may be awhile before I attend to all of those.
Earlier this month, Wizards of the Coast released The Unknown Regions, the last book of the Star Wars RPG Saga Edition line. This was my 6th book in this line, coauthored by Rodney Thompson (Saga Edition line developer), Daniel Wallace (veteran Star Wars source material author) along with previous Saga product designers Jonathan Stevens, Patrick Stutzman and Robert Wieland.
Earlier this week, I joined the cast of Order 66 along with fellow authors Rodney Thompson and Jonathan Stevens, discussing The Unknown Regions. Received a lot of praise for the feats and talents, which was a bit unexpected given that I'd been too busy to follow the forums at WotC and elsewhere lately. I'll try to check in later on. I'm glad we've had such a positive response to the book.
You can download and/or listen to the podcast here.
Today, Starwars.com posted an article/ interview on The Unknown Regions with myself, Daniel Wallace and Rodney Thompson. At the moment, it also has a link on the main starwars.com page, though that page cycles often.