Star Wars Wednesday - Rebels and Rogues

Rebels and Rogues...I feel like that would make a good title for something beyond a blog post. In any case, this week includes a few thoughts about how Rogue One and Rebels reveals details about the state of the Rebel Alliance, and how that might impact RPG sessions. Then I'll switch gears and note a few things about the rapidly approaching 2017 convention season.

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Star Wars Wednesday - Rogue WEG

Something has become clear in the weeks since the Rogue One release: it provided a major opportunity for a great intersection of new work and old surrounding the classic trilogy (and beyond). It has inspired official, unofficial, and fan material from books to art to games. Not coincidentally, there are obvious and not-so obvious connections to West End Games Star Wars RPG.

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Star Wars Wednesday - A New Title and More

Star Wars Episode VIII officially has the title of The Last Jedi, and an ominous red logo. The last red logo was for Revenge of the Sith. Interestingly, the new movie's title was buried in the opening crawl of the previous episode, so I imagine the episode 8 crawl will be scrutinized closely. Quite a bit going on this week...

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Star Wars Wednesday - Rogue One Sources for the RPG

I'm finally getting through a load of Rogue One books and material, so as I went I thought I would note a few ideas about using the information for Star Wars role playing game sessions. I was largely waiting until I was able to see the movie multiple times before diving too much into the available background material, novel, etc. I wanted a chance to form my own ideas and opinions based on just the movie, as well as take advantage of multiple showings to really get a good look at everything going on in the background.

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Star Wars Wednesday - More Rogue One

Rogue One continues to draw, and I'm hearing quite a few positive comments from some I wasn't sure would be into the movie. Because of my association with Star Wars, a lot of people want to get my opinion, share their opinion, or both. At first, most didn't want to hear too much, but wanted to know basically if it was good. After they saw it, then the comments and questions really started rolling. No one has said they dislike it, and a few have called it their favorite (for now). 

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Star Wars Wednesday - Catching Up

I think the past few weeks set some sort of record for me for busyness between work deadlines, freelance deadlines, conventions, and everything else. Things have eased up a little bit. I was catching up on various Star Wars novels and other releases, much like catching up here. I still have a decent stack for the holidays, and that doesn't include whatever's piled up at the comic book store. At least binge reading the comics makes a certain degree of sense, as I continue to get the single issues for the time being. I really ought to switch to trades for a few of the lines. So, continuing with the catching up theme...

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D&D Drums in the Marsh Fantasy Grounds and Map Pack Now Available

Over at the DMs Guild, I've updated my D&D Adventurers League adventure DDEX1-07 Drums in the Marsh (Tyranny of Dragons) to include complete files for use with the Fantasy Grounds 2 virtual tabletop. Since the VTT environment works better with more maps, I've included three new encounter maps and redrew the existing encounter map. The new maps are based on my sketches for some maps originally submitted with the adventure, but not included in the final version that was released. They aren't required to run the game, but they can help.

Thanks to Fantasy Grounds for the opportunity to create these files. It was easier than I expected once I got the hang of it. I plan to make use of this for some future DMs Guild works. 

For those who play at the tabletop or on other VTT products like Roll20.net, I also released a separate Drums in the Marsh Map Pack

The pack includes:

  • Separate DM and player versions. 
  • Print versions for use as handouts at the table.
  • JPG files for use with virtual tabletop programs. (These maps are already integrated into the Fantasy Grounds version of the DDEX1-7 adventure file.) The maps include guides to aid in setting up grids in some VTT software. The VTT version of each map includes a players map without grids, a players map with grids, and a DMs map with notes and no grids.
  • Note: Due to the large size of the encounter areas, this pack does not include files suitable for printing at 1" miniature scale. 

The areas included are: 

  • Farm area map (new map).
  • Twilight Marsh encounter areas (2 new maps).
  • Redrawn final encounter map.

 

Star Wars Force and Destiny Ghosts of Dathomir Announced

Today, Fantasy Flight Games announced Ghosts of Dathomir, a new adventure for Star Wars Force and Destiny, arriving in the first quarter of 2017. I had a fantastic time writing this adventure and look forward to the everyone getting a chance to play next year. In the meantime, the first preview went up today over at FFG. The art is fantastic, once again.  As always, that's about all I can say at this time....

Star Wars Wednesday - Reading and Listening

One thing about missing weeks on the blog, there's now so much new Star Wars being released, it's easy to get behind. Not that I try and talk about everything that is released, obviously, but often like to hit the highlights. With the new season of Rebels up and running, new books and new comics recently announced, I look at the growing stack of books on the shelf and think I've got to find some time somewhere to fit some more reading in.

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Star Wars Wednesday - MidAmeriCon II Worldcon 74

It's not every year that the world's most prestigious literary science fiction convention comes to town, so Worldcon was definitely not an event to miss. Then I found out there was a gaming area, so I knew I had to try and participate. Then they announced they were having a Star Wars Day, and I definitely wanted to be involved in some capacity. I went in for pretty much the full Worldcon experience, buying a membership early on and getting in on the Hugo award voting process. 

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