Thanks to deadlines, work travel, and more, I've been remiss in posting these past few weeks. This lasted right up until last week when I was on my way to GamerNation Con 5, The Order of the Gamers (with a Harry Potter theme). I was the Guest of Honor this year, and it was a great time. Lots of Star Wars RPGs were played, and much more.Read More
maps of mastery
This past weekend brought GamerNation Con 2016, hosted in Dallas, Texas by d20 radio and the Order66 podcast. I had a good time last year and found a way to get a bit of time to return this year. The con is relatively small, but has a very dedicated Star Wars RPG fan base, and it hosts a wide variety of board games, RPGs, and...lip sync battle. GamerNation clearly extends well beyond the US and some attendees come from around the world - Germany, Australia, Scotland, Canada, Norway, and probably others I'm overlooking at the moment. It was fun to see those who returned from last year, plus those who I've met elsewhere, like GenCon or Star Wars Celebration. The guests of honor were Rodney Thompson (formerly of Wizards of the Coast, Star Wars Saga Edition and D&D 5e fame, now with Bungie working on Destiny) and Christopher West (Maps of Mastery).Read More
Maps are great tools for RPGs, both in play and as sources of inspiration. Following on from last week's Maps of Mastery Stats post, here are a few ways to use those maps in RPGs. As it happens, Fantasy Flight Games posted a new preview of Star Wars Age of Rebellion Strongholds of Resistance, highlighting Rebel bases in the book. I had a great time with that section.
Deck plans and bases are among the more common map types in Star Wars games, so both make good starting points for map based adventures or encounters. Maps can be great sources of inspiration.
Quite awhile back....like several years ago....I posted some Star Wars RPG ship and vehicle stats for some of Christopher West's Maps of Mastery sci-fi maps. First in Star Wars RPG d20 Saga Edition stats, then a few in Saga and West End Games d6 when the RPG license was between companies. They are still on the site, and have remained reasonably popular. I've been wanting to do an update for the Star Wars Edge of the Empire / Age of Rebellion / Force and Destiny RPGs for the longest time, and never could seem to find the time.
Well, now I have.
This week, we take a look at the Nova Eclipse - the highly customized AR-37 Paragon-class light transport from Christopher West's maps and, and his personal game.
But first, a brief note that I was sorry to hear that Lucasfilm laid off Bonnie Burton (aka @bonniegrrl) this week, their long-time social network liason (and likely other duties I know nothing about). I only had brief contact with Bonnie, several years ago when she interviewed me for an article on my blog at starwars.com. Starwars.com announced that it was revamping the official blog, with their ongoing reworking of all things starwars.com that has been underway for awhile. The latest blog post is looking for feedback on what people want to see on the site, so now is the time to comment, if you want to see particular types of content, etc.
Now, on with the Nova Eclipse. We'll start once again with Chris' description, followed by my stats for Saga and d6 systems, as usual.
This past week saw the running of the 2011 KC Game Fair. Though not as large as last year's version (nor was it expected to be, as last year was a bit unique), a lot of gamers had a good time, and a lot of money was raised for Harvesters along the way (though that isn't the focus of the con, Harvesters has been our charity of choice for years for donations raised at the con, with Toys for Tots a more recent addition).
As usual, I ran Star Wars Saga Edition a couple of times