Star Wars Wednesday - Mountain Outpost
Fantasy Map Cartography
Normally, I would add an excerpt or example of my most recent cartography work to my online portfolio when completed. However, as my most recent example was for the subscriber based DungeonADay.com (and therefore unavialable in the near term for this use), I went ahead and created a new map using the same techniques I used in the DaD Fane of the Sea God maps. While those maps adhered to the DaD style, I used different details for this map. The overall effect is similar.
I am always looking for new cartography freelance projects. Please contact me if you have a project that needs need a map (or a writer). You can see my portfolio here.
Star Wars Wednesday - Gambling Wisdom
Star Wars Wednesday - DoD 6 Question and Comments
A brief trip to the mailbag this week. I've received different versions of the following question from time to time regarding my contribution the the Dawn of Defiance SWRPG Saga campaign, Episode 6: Core of Corruption:
After running DoD 6 a time or two and having distance from the material, are there any extra encounters, skill challenges or errata you've added or would like to add to the module? - Garrett
Star Wars Wednesday - Humor and Art
Dungeon-A-Day Cartography: Fane of the Sea God
These past two weeks, I had the opportunity to contribute a pair of dungeon maps to DungeonADay.com, as a guest cartographer for the Fane of the Sea God areas. For those who don't know, Dungeon A Day came from the mind of prominent Dungeons and Dragons 3rd Edition designer Monte Cook of Malhavok Press. Posting one encounter/room per day, 5 days a week, it's about to reach dungeon level 16, not including side quests and related encounters. It is a subscription based site, so you won't be able to see my work (unless you subscribe, of course). In this case, the maps are heavily influenced by Dungeon A Day's established style, by their regular cartographer, Ed Bournelle of SkeletonKey Games.
Super Genius Games took over the day to day content handling of Dungeon A Day late last year. Charles Ryan (former Wizards of the Coast Brand Manager, among other credits) recently joined the effort, and wrote the Fane of the Sea God areas. It's been good to work with Charles (for the first time) and Stan! on the project.
Dungeon A Day is an 3.5 Open Game License project, and they recently added Pathfinder stats to their encounters. Those interested can either subscribe to the service, or I believe they are selling individual pdfs of some of the early levels. See the site for more information.
Star Wars Wednesday - On the Other Side of the Galaxy
Sometimes I wonder just how many people have been involved in creating the vast Star Wars universe we know now. The sheer number of writers, artists, model makers, costume designers, sound editors, CGI artists, game designers, musicians and more is just staggering. Sometime after they move on to other things, we as fans and creators eventually wonder what they're up to now.
Last week, an old RPG name resurfaced in an interview in the first issue of D6 Magazine - Bill Smith
Star Wars Wendesday - Jedi Jumpbike
Star Wars Wednesday - Adventuring in the Tree
Star Wars Wednesday - Backyard Hoth
MV and Product Updates from DDXP
No, I didn't make it to D&D Experience (DDXP), though I would have loved to go. I haven't been since it was called Winter Fantasy. And 2nd Edition was current. And it was in Wisconsin. Anyway, Wizards is hosting a number of seminars, starting off today with a discussion of new products. There is a bit of new info on Monster Vault: Threats to the Nentir Vale, out in June. Much of this has been released before, some not:
- Includes monsters stats and organizations they are part of.
- Raven Roost Bandits
- Ironwood Circle
- Tigerclaw Barbarians
- Drow Group
- 8 Sheets of tokens, monster on one side, bloodied version on the other
- 2 maps, generic locations usable in any campaign
There are at least two websites liveblogging the DDXP seminars, the host Baldman Games and Critical Hits. It is interesting in that they are both using google docs, but different approaches. For the Products Seminar, baldman's version has a lot of detail, but updates in chunks of information at a time. Critical Hits' version is showing up live as it is being typed. You get more of a feel for the flavor of the event/audience, but less specific info.
Any fan of the game ought to read both. It's the most up to date info available right now. Also, check out the seminar live blogging over the rest of the weekend.