Star Wars Wednesday - SWG: A Fanbase Divided
Starwars.com - Battle of Turak IV map
I should have realized this sooner, but with the elimination of the Hyperspace fan club, now anyone can read most if not all of the old Hyperspace content. That means the tactical maps I did for the Battle of Turak IV article are now open for all to see. And, for those who don't recall, Turak IV originally appeared in WEG's Imperial Sourcebook. Some of the logos/graphics in the article later appeared in WEG's mini's book, Imperial Entanglements.
As was pointed out in the comments, it's not open to eveyone. Looks like I was still signed in from an earlier session and didn't notice. Sorry about that.
Dungeonaday.com Level 19 cartography
More cartography for Dungeonaday.com, this week is Level 19 (membership required).
Monster Vault: Threats to the Nentir Vale on The Tome Show
This week, I was a guest on The Tome Show podcast, talking about Nentir Vale along with two of my co-authors, Brian R. James and Matt James. You can find it here.
Star Wars Wednesday - Nonheroics
Continuing with the stat block creation discussion of the past two weeks, this time I want delve into the use of the nonheroic class in Star Wars RPG Saga Edition.
In a minute. First, I want to cover one important point on last week's notes on stat blocks for canon characters.
When creating canon characters, you're usually dealing with known character histories. That means the characters must have certain abilities available at certain times in their career. While Saga normally just printed the stats for a character as it was best known, the stats were built with their histories in mind so they could be deconstructed to a logical lower level if needed. So, this means building the character like you would a player character is pretty important. You must pay attention to the order of levels, ability score advancement and potentially the pickup of extra skills and languages if their Intelligence score increases along the way. Sometimes, you have to get pretty creative to fit it all in, and tricks like that can help.
So, nonheroics - what the heck is that class?
Star Wars Wednesday - Designing Stats
D&D Monster Vault: Threats to the Nentir Vale Releases
Monster Vault: Threats to the Nentir Vale is now available in a lot of places, a bit ahead of schedule. You'll find all kinds of great monsters and organizations ready to throw into your Nentir Vale campaign, or any locale of your own devising. My co-authors are Brian James, Matt James and Steven Townshend.
Along with many of the monsters, I designed the swamp map contained inside (though I didn't do the art). The black dragon and the lizardfolk on the cover are also mine, story and stat-wise. They would be Shadowmire and his Witchlight lizardfolk underlings. If you're a D&D Insider subscriber, check out my tie-in adventure, Battle of the Witchlight Hermitage, just released TODAY, to see these guys in action. It uses the the swamp map as well.
Dungeonaday.com - Level 18
This is one of those weeks where it seems EVERYTHING is releasing at the same time. So, on with the updates.
I'm a guest cartographer again over at dungeonaday.com, this time for Level 18. You have to be a subscriber to see it, but you can get the idea from this earlier post.
Star Wars Wednesday - Dealing with Stat Blocks
A few hours ago, I finished recording/co-hosting an episode of the Order 66 podcast. I'm writing this on Sunday, because I'm traveling this week. If all goes well, this will auto-post at the right day and time. If you never listen to the Order 66 podcast, it is dedicated to the Saga Edition of the RPG, and you can find it at d20 Radio.
In the episode, we talk about creating modules for public use/publication and how that is different from creating an adventure for a home game. Hopefully, some of my more rambling comments still provide some help. It occurred to me, however, that one aspect we didn't address was stat blocks, so I wanted to touch on that a bit this week. I'll be addressing Saga Edition specifically, but most of the following applies to any system.
Star Wars Wednesday - E3, C6, you sunk my battleship
Or not. Star Wars Battleship isn't exactly a happening item these days*. Just couldn't pass up the title.
So, I'm busy this week with a short deadline freelance project, and, correspondingly, a bit short of time. Fortunately, there has been a ton of Star Wars news this week worthy of noting here, all ready to bail me out. In almost no particular order**:
Star Wars Wednesday - More SW Minis Resources
Battle of the Witchlight Hermitage Coming to DDI
My next D&D adventure for Dungeon magazine issue #191 / D&D Insider is due out later this month:
Shadowmire, the black wyrm of the Witchlight Fens, doesn’t like his neighbors. Can you protect a poorly defended hermitage from the dragon’s wrath? A D&D adventure for characters of levels 3–5, designed to support Monster Vault: Threats to the Nentir Vale.
Star Wars Wendesday - How long did that take?
Action scenes in roleplaying games are major highlights in the game. In Star Wars, more often than not, they should be THE highlight of the session, or the campaign. Creating good cinematic sequences is key.
Remember that action doesn't always mean combat. There doesn't even need to be a direct physical threat, if there is enough drama in the scene. The results of failure can manifest itself in other ways - the characters didn't get there in time to prevent x from happening, for instance.
Creating a good action sequence can be difficult.
Star Wars Wednesday - Newsnets
So, it's still Wednesday, right? Sorry for the delay, things got considerably busier at the end of the day than I expected...
Today, or what's left of it, I want to talk a bit about distributing information within the game, for those RPG fans out there. I'm talking mainly about clues and backstory - information that the gamemaster wants the players and their characters to learn about, but may not want to spend a lot of session time playing it out. Sure, the GM can read it out, or play it out with GM characters, but this runs the risk of halting play for a lot of exposition. Handing over a sheaf of campaign notes aren't likely to be read either, no matter how interested the players may be.
Star Wars Wednesday - Yoda's Species in Play
CHAOS D&D and GenCon 2011
I see from my site stats that a few eager GenCon 2011 attendees/players found my old post on CHAOS D&D, some through a google search. Thanks for the interest! I've gone back and edited the plot info out of the entry, but reading it may still give a way some spoilers on how the game itself is played. Though that in and of itself is not a secret (CHAOS has been running for years at ShaunCon and KC Game Fair), it's still more fun for some people to experience it first hand.
As to the plot info earlier readers or players may have read/played, CHAOS plots have a way of developing over time (and even in game), so I'm sure it won't be exactly the same this time around.
For those who aren't following all of that, the Roleplayers Guild of Kansas City, Ltd. is running two rounds of its long running Chaotically Hysterical Association of Systems (CHAOS) event at GenCon 2011.
Star Wars Wednesday - May the 4th Be With You
May the 4th be with you!
Sorry for the late post today. When I realized yesterday that there would be a lot of Star Wars related activity today, the mostly unofficial Star Wars day, I decided to hold off at least until after the countdown clock on starwars.com expired, in case it was important. By then, of course, I was at work and ended up working late, so I'm just now getting to this.
As my friends and family know well, I like puns. You'd think I would be a fan of a something like the title of this day. Sorry, but this one just never clicked with me. Apparently the fun continues tomorrow with the Revenge of the 5th. I do find the combination of jokes funnier than either individually, for whatever reason.
Anyway, there was a lot of Star Wars around the web, at least. Here's a quick roundup of some of the better stuff, for those who missed it:
Chaos Scar: Scarblade now available on DDI
My adventure Chaos Scar: Scarblade is now live in Dungeon Magazine for D&D Insider subscribers. It's my first Dungeon and DDI contribution. Come to think of it, it's my first 4e to be released (though not my first 4e first project).
Somewhere in the Chaos Scar is the Proving Pit, a gladiatorial arena that is associated with an enticing magical sword called the Scarblade. Ruling over the Proving Pit is Morrn Bladeclaw, its foremost champion and former owner of the Scarblade. To claim the mystical blade, challengers must face Morrn Bladeclaw, but not until they've bested the pit's lesser champions first. But the Scarblade, and the Proving Pit itself, might have something to say about the situation. "Scarblade" is an adventure for characters of levels 7 to 9.
Good luck and have fun!
Star Wars Wednesday - Mobilized
This week, I've been totally distracted by several things. I've recently become significantly busier, in a good way, but it has also left me going "Tomorrow is Wednesday? Already?" the past couple of weeks. I'll get things sorted and get some more gaming stuff up in the future, and follow up on the outpost from a few weeks back.
One distraction this week is my new android phone, my first foray in to the smartphone arena. No, it's not "droid" branded model, though that would have been appropriate and fun, especially the special edition R2 model.